AI Insights · Timothy · July 2025
Top 5 Paid Android Games in Oceania: Q2 2025
Explore the performance of the top 5 paid Android games in Oceania for Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top paid games on the Android platform in Oceania showcased varied performance trends. Here's a closer look at each game's metrics, derived from Sensor Tower data.
Minecraft: Dream it, Build it!, published by Mojang, experienced a notable peak in weekly revenue, reaching about $28.7K in mid-April. This was followed by a gradual decline, ending the quarter at around $19.2K. Downloads started at 417 and saw a slight decrease towards the end of June, stabilizing at 331 weekly downloads. Weekly active users peaked at 16K in late April before slightly decreasing to 14.5K by the end of June.
Balatro from Playstack saw its highest weekly revenue of approximately $5.3K in mid-May. Downloads fluctuated, peaking at 310 in the same period, while active users showed a modest rise, peaking at 4.4K in early June before tapering off to 3.5K by the end of the quarter.
Bloons TD 6 by ninja kiwi had a steady weekly revenue, peaking at $3.2K in mid-April, and then experiencing a slight decline to $2.5K by the end of June. Downloads remained relatively stable, with a slight drop from 127 to 120 by the end of the quarter. Active users, however, increased from 2.1K to 2.9K, showing a positive engagement trend.
Slay the Spire from Humble Games maintained a consistent revenue with a slight peak at $992 in the last week of June. Downloads varied slightly, peaking at 117 in mid-April, while active users remained steady, closing the quarter at around 2K.
Stardew Valley by ConcernedApe saw a gradual increase in weekly revenue, reaching $710 by the end of June. The game’s downloads showed some fluctuation, peaking at 187 in mid-May. Active users saw a subtle rise, ending the quarter at 647.
For more detailed insights and analytics, visit Sensor Tower.